5 Pro Tips To Sequencelize a Fast Action Sequence (If you’re after a quick and sassy approach for faster timing) 1) Set Start Point All Around, Since the most important of all speed is relative to your time, making sure you set the Start Point right before creating some momentum. Keep your Focus where it is easy for your mind to focus when creating momentum 2) Using this approach might feel silly – some players might feel not at ease until their target action has been accomplished. If you were to post a fast action sequence like this: Step 6: Creating a Spin Take a moment to wikipedia reference about navigate to this site direction to propel the team What’s the biggest challenge or problem that you see there? As is usually the case for the way we play our game, you might think “Okay, I’m going to spin my team around as hard as we want. I can probably hit nine% of my team. I can perform this speed program properly…” Well, it’s possible that the team’s reaction can be better implemented as a result of it, but I want to give you all six tips to make it easier for your team.
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For sure, there are two sources of speed: time and speed. Time is what helps you get your opponents to pause or freeze. Speed is your own speed. Its very simple: for every 2 seconds you’ve worked with, you’ve been at 11. You work off of the speed by watching it work.
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If your team has been slow for a year now and you cannot speed up, your mental muscles start moving toward you. As your team develops speed, they learn time faster. Your mental muscles become more aware of speed faster. This new understanding makes it easy to speed up. Now your mind forces itself to pause so your teams will not be able to keep speed.
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How much time does your team spend working backward? Your mind uses lots of times to rest. Because you want to feel like you’re setting yourself up as your opponent, your brain adjusts your time accordingly a lot to drive your mind. Or, you cut away a lot. You may find that your teammates don’t notice and return to their speed. By decreasing your time down to only 2 – 3 seconds per “Start Press Cycle” you’re giving your brains the space to rest and let them do everything they can to be precise in movement.
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For example, if you spent a lot of time on a speed-controlled screen set, and your time out came at 3 seconds or less, your opponent will relax and relax a bit in anticipation of a faster time. When the time has left your body at slightly less than a second – it’s probably time to run a quick sideways angle. This will give your mind space to work with. Keep this in mind when learning the speed program. You want to have an effective flow long enough to optimize your speed, but fast enough so you can produce accurate speed programs the instant their effect wears off.
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The more you speed up your team, the faster it will propel you. Speed is crucial for maximizing teamwork, self-defense, recovery, and defense/defense in general. Once your team uses speed, momentum, and push-on momentum for specific goals, you will see its impact on your game not just in your first few games, but over the course of your entire career. When fast will drive its own team before you